# Posed Figure Reference Maker > Create a stylized posed mannequin, drawing reference and reusable 3D scene. Choose height, artistic proportions and one of eight original poses. Export single-view and four-view vector drawing references, a low-poly OBJ and editable figure or Form Studio projects; continue refining joint angles in Figure Lab. Part of usefulweb.site (https://usefulweb.site/). Results are deterministic calculations from the inputs and the listed assumptions; the API returns exactly what the web page shows. ## Use it - Human interface: https://panelcraftfigurereference.usefulweb.site/ (interactive tool at https://panelcraftfigurereference.usefulweb.site/tool) - JSON API: POST https://panelcraftfigurereference.usefulweb.site/api/v1/calculate with a JSON object of inputs (schema: https://panelcraftfigurereference.usefulweb.site/api/v1/tool) - OpenAPI: https://panelcraftfigurereference.usefulweb.site/openapi.json - MCP (Streamable HTTP): https://panelcraftfigurereference.usefulweb.site/mcp - tool `panelcraft_figure_reference` ## Inputs - pose (select): Starting pose - height (number): Neutral figure height (mm) - heads (number): Height in head units - shoulders (number): Shoulder width (% of height) - hips (number): Hip width (% of height) - build (number): Limb and torso width (%) - azimuth (number): View azimuth (degrees) - elevation (number): View elevation (degrees) - color (text): Figure color (HEX) - joints (textarea): Optional joint overrides (JSON) ## Method - Original procedural geometry with millimetres and Z up; no MakeHuman meshes, assets or source code are included. Height is the neutral design height; bent poses occupy a different bounding box. - Arms and legs are constant-length articulated segments. Shoulder abduction and flex, elbow flex, hip flex and knee flex are in degrees. A lowest-vertex translation places the posed mesh on the ground. - The figure consists of separate ten-sided extruded solids. OBJ contains triangles in millimetres, without skinning, UVs, face detail, clothing or animation. SVG is an orthographic painter-order reference, not a production renderer. ## Limits - A stylized jointed mannequin for art and scene blocking. Proportions are artistic controls, not anatomical, medical or ergonomic measurements.